
You must manage a team of flawed heroes through the horrors of being 500 feet underground while fighting unimaginable foes, famine, disease, and the encroaching dark.

"Darkest Dungeon is a hard-core RPG about the stresses of dungeon crawling. Filter PostsĬlick here to read comments made by Red Hook developers! Official sites The fourth DLC, The Butcher's Circus, adding PvP released on the 28th of May, 2020.ĭarkest Dungeon 2 is available on PC. The third DLC, Color of Madness, released on 19th of June 2018. The second DLC, The Shieldbreaker, released on 26th of October 2017. The first DLC, The Crimson Court, released on 19th of June 2017. I'll probably give that a try this weekend.Welcome to the official subreddit for the games Darkest Dungeon 1 & 2!ĭarkest Dungeon is available for PC, Mac, Linux, PS4, PSVita, iPad and Nintendo Switch! But that's a risk I'm willing for you all to take. If the bursting takes somebody to zero, the subsequent bleeding makes for an uncomfortably large chance for a deathblow. The broodlings cause damage every turn while they grow, then cause massive damage when they burst out, plus bleeding. The Countess will start trying to oviposit those nasty little suckers right away in the first round, and the dodge buffs might not be stacked enough yet at that point to avoid it. The big concern in this fight will be the implanted broodlings. Hopefully all the dodge boosting will negate damage, so we'll be able to whittle the Countess down over time, and if somebody gets into trouble, Emrys/Amy's minor healing can at least get them off Death's Door (a character has to already be at 0 hp to be killed by further damage, abarring things like heart attacks). Snuffles and Ash will start spamming their group dodge/speed buffs, Emrys/Amy will spam "guard me!" on Sara, and Sara will be the primary damage (and boy oh boy does the graverobber do damage). I'm thinking two Men-At-Arms (Snuffles and AshburnerX most likely), a Grave Robber (Sara_2914), and an Antiquarian (You or Amy).

So, I need a party with high dodge/prot that can deal damage, and I'll still need a healer in case anybody gets to Death's Door (0 hp).

And they're the only class that can do that that has a heal (albeit a very paltry heal). Now, Antiquarians aren't good at dodging, but what they can do is command another party member to guard them, and doing so buffs the dodge (and prot) stat of the person doing the guarding.
